Redpill VR is a technology company focused on creating the future of music through our groundbreaking interactive social experiences and content platform that connects us all through the power of music, creativity and art in stunning, high-end virtual reality.

At it’s core, Redpill is a virtual reality platform that enables unparalleled social interactivity, unlimited creativity, effortless distribution and robust monetization of consumer and developer-generated content through immersive virtual reality music experiences, events and venues.

Music is no longer passive.

Social. Visual. Spatial. Tactile. Interactive. Creative.


The only limit is your imagination.

Social.

Visual.

Spatial.

Tactile.

Interactive.

Creative.

Careers

Redpill VR recently closed its Series B funding in early 2019 through a private strategic investor.

We are currently building an Unreal 4 VR development team for our Los Angeles studio and are hiring for the following positions:

Careers

Redpill VR recently closed an 8-figure Series-B funding through a private strategic investor.

We are currently building an Unreal 4 VR development team for our Los Angeles studio and are hiring for the following positions:

Technical Director

​RESPONSIBILITIES:

  • Expert understanding of current technology, middleware, and architecture choices, including their advantages and drawbacks
  • Ensure that all software is being built with the right methodology, uphold best coding practices, perform code reviews, and pay consideration to long-term quality and future code-sharing
  • Provide technical expertise to develop leading-edge technologies from start to finish: architecture, design, prototyping, implementation, testing, debugging, documentation, profiling, maintenance, and support
  • Determine necessary resources to create prototypes of identified initiatives
  • Prioritize and manage workload to aggressive deadlines. Ensure timelines, expectations, and deliverables and that the team(s) involved are held accountable to these expectations
  • Create clear, maintainable, highly-functional C++ code
  • Report the state of technology with honesty and clarity to the team and senior leadership
  • Develop project plans and ensure execution
  • Ensure server side architecture is highly scalable according to best practices and principal

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JOB TYPE:

  • Full-time

 

LOCATION:

  • Los Angeles

 

​RESPONSIBILITIES:

  • Expert understanding of current technology, middleware, and architecture choices, including their advantages and drawbacks
  • Ensure that all software is being built with the right methodology, uphold best coding practices, perform code reviews, and pay consideration to long-term quality and future code-sharing
  • Provide technical expertise to develop leading-edge technologies from start to finish: architecture, design, prototyping, implementation, testing, debugging, documentation, profiling, maintenance, and support
  • Determine necessary resources to create prototypes of identified initiatives
  • Prioritize and manage workload to aggressive deadlines. Ensure timelines, expectations, and deliverables and that the team(s) involved are held accountable to these expectations
  • Create clear, maintainable, highly-functional C++ code
  • Report the state of technology with honesty and clarity to the team and senior leadership
  • Develop project plans and ensure execution
  • Ensure server side architecture is highly scalable according to best practices and principal

 

REQUIREMENTS:

  • Expert knowledge of Unreal Engine 4
  • Extensive project management experience, from initiation and planning, to implementation and ongoing management, to completion
  • Experience in the development, design, collection, and analysis of information needed to measure progress in terms of the metrics established for activities
  • Strong interpersonal and communication skills that contribute to overall organizational performance and to a positive, creative work environment
  • Ideally someone with games as a service experience beyond just box product
  • Experience working with proprietary technology
  • Knowledge of and experience with platform/commerce side of technologies

 

EXPERIENCE:

  • 10+ Years experience in technical leadership roles at reputable technology or game companies
  • VR development experience
  • 3+ Shipped AAA products
  • 1 Shipped VR product

Senior Gameplay Programmer

​RESPONSIBILITIES:

  • Design and implement gameplay systems and features
  • Write well structured, maintainable, and performant gameplay code
  • Work closely with all disciplines to achieve product goals and vision
  • Production-focused problem solving with prioritization against production schedule

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JOB TYPE:

  • Full-time

 

LOCATION:

  • Los Angeles

 

RESPONSIBILITIES:

  • Design and implement gameplay systems and features
  • Write well structured, maintainable, and performant gameplay code
  • Work closely with all disciplines to achieve product goals and vision
  • Production-focused problem solving with prioritization against production schedule

 

REQUIREMENTS:

  • 3 Years of professional gameplay programming experience
  • Fluent in C++ programming
  • VR gameplay programming experience
  • Expert knowledge of Unreal Engine 4
  • VR gameplay programming experience
  • Ability to design and implement compelling gameplay and interactive experiences

 

EXPERIENCE:

  • 3-5 Years professional game/VR development experience
  • Experience developing online multiplayer games/experiences
  • 2 Shipped AAA products
  • 1 Shipped VR product

Senior Environment Artist

​RESPONSIBILITIES:

  • Create stunning, innovative and high-fidelity virtual environments.
  • Collaborate with all disciplines to build dynamic, living worlds optimized for high-end VR.
  • Compose artistic scenes using advanced lighting and atmosphere techniques.
  • Build, model and implement high-quality environment assets.
  • Execute on and contribute to creative, technology and product vision.

expand / collapse

JOB TYPE:

  • Full-time

 

LOCATION:

  • Los Angeles

 

​RESPONSIBILITIES:

  • Create stunning, innovative and high-fidelity virtual environments.
  • Collaborate with all disciplines to build dynamic, living worlds optimized for high-end VR.
  • Compose artistic scenes using advanced lighting and atmosphere techniques.
  • Build, model and implement high-quality environment assets.
  • Execute on and contribute to creative, technology and product vision.

 

REQUIREMENTS:

  • Expert knowledge of UE4.
  • High-level expertise with Maya, 3ds Max, Z-Brush, Photoshop or equivalent software.
  • In-depth knowledge of material and shader development.
  • Strong visual storytelling skills.
  • Strong technical knowledge to ensure assets are optimized for performance and memory.
  • Strong communication and organizational skills.

 

EXPERIENCE:

  • 5 Years professional game development experience.
  • VR development experience.
  • Minimum 2 Shipped AAA products.
  • 1 Shipped VR product.

Technical Designer

​RESPONSIBILITIES:

  • Lead the creation of complex and technically challenging interactive systems and mechanics.
  • Collaborate with all disciplines to move systems and mechanics through prototype, implementation and polish phases.
  • Identify and resolve challenging technical issues during development.
  • Incorporate new technologies into development pipelines and products.

expand / collapse

JOB TYPE:

  • Full-time

 

LOCATION:

  • Los Angeles

 

RESPONSIBILITIES:

  • Lead the creation of complex and technically challenging interactive systems and mechanics.
  • Collaborate with all disciplines to move systems and mechanics through prototype, implementation and polish phases.
  • Identify and resolve challenging technical issues during development.
  • Incorporate new technologies into development pipelines and products.

 

REQUIREMENTS:

  • Expert knowledge of Unreal Engine 4 and Blueprint system.
  • Deep experience with text-based and visual scripting languages (C++/Blueprints).
  • Self-motivated with drive for excellence.
  • Passion for building fun, intuitive and interactive experiences.
  • Excellent communication skills.

 

EXPERIENCE:

  • 3 – 5 Years professional game design/development experience
  • VR development experience
  • 2 Shipped AAA products
  • 1 Shipped VR product

Senior Artist

​RESPONSIBILITIES:

  • Creation and modeling of 3D characters, buildings, props and vegetation assets.
  • Collaborate with all disciplines to maintain a coherent vision of the game’s look and feel.
  • Creation of visually stunning realistic and stylized 3D worlds, models and textures.
  • Maintain a high level of visual quality and performance for high-end VR.
  • Participate in the constant improvement of asset production methods and techniques

expand / collapse

JOB TYPE:

  • Full-time

 

LOCATION:

  • Los Angeles

 

​RESPONSIBILITIES:

  • Creation and modeling of 3D characters, buildings, props and vegetation assets.
  • Collaborate with all disciplines to maintain a coherent vision of the game’s look and feel.
  • Creation of visually stunning realistic and stylized 3D worlds, models and textures.
  • Maintain a high level of visual quality and performance for high-end VR.
  • Participate in the constant improvement of asset production methods and techniques

 

REQUIREMENTS:

  • Expert knowledge of Unreal Engine 4
  • Expert knowledge of 3ds Max / Maya, ZBrush, Photoshop, Substance Designer, Painter etc.
  • Experience in the creation of buildings, characters, props and vegetation assets
  • A great eye for composition, shape, color and detail
  • Strong texture and painting skills
  • Ability to work autonomously and deliver results on time
  • Positive attitude and great communication skills
  • Fluent in English, both verbally and written
  • Strong portfolio of professional work.

 

EXPERIENCE:

  • 3 – 5 Years professional game development experience
  • VR development experience
  • 2 Shipped AAA products
  • 1 Shipped VR product (negotiable)

UI Artist

​RESPONSIBILITIES:

  • Create groundbreaking and intuitive interactive VR UI across an entire platform
  • Design (concept to completion) all facets of UI including: mockups, wireframes, flow charts, icons, and animation mockups
  • Collaborate with all disciplines to design, implement, and deliver on all areas of UI
  • Break-down design goals into smaller technical tasks
  • Estimate schedules and deliver high quality work
  • Analyze and optimize code for speed and memory usage

expand / collapse

JOB TYPE:

  • Full-time

 

LOCATION:

  • Los Angeles

 

​RESPONSIBILITIES:

  • Create groundbreaking and intuitive interactive VR UI across an entire platform
  • Design (concept to completion) all facets of UI including: mockups, wireframes, flow charts, icons, and animation mockups
  • Collaborate with all disciplines to design, implement, and deliver on all areas of UI
  • Break-down design goals into smaller technical tasks
  • Estimate schedules and deliver high quality work
  • Analyze and optimize code for speed and memory usage

 

REQUIREMENTS:

  • 3 – 5 years experience creating interactive user interfaces, titles and menus
  • Exceptional graphic design skills and deep understanding of space, composition and typography
  • Ability to create static and dynamic animated UI elements, flow and systems
  • Deep knowledge of game UI/UX and understanding of modern/future-forward UI practices
  • Expert knowledge of visual design software (Photoshop, Illustrator etc.)
  • Basic knowledge and/or ability to script UI or edit existing UI scripts
  • Excellent organizational and communication skills
  • Positive, professional attitude
  • Basic knowledge of Unreal Engine 4 and Blueprints

 

EXPERIENCE:

  • 3 – 5 Years professional game development experience
  • VR development experience
  • Experience developing UI for online multiplayer games/experiences
  • 2 Shipped AAA products
  • 1 Shipped VR product (negotiable)

Character Animator

​RESPONSIBILITIES:

  • Create high-quality animations performance-optimized for networked, high-end VR.
  • Implement animations into pipeline, engine and product.
  • Create and design elegant character rigs.
  • Integrate character rigs into technology pipeline.

expand / collapse

JOB TYPE:

  • Full-time

 

LOCATION:

  • Los Angeles

 

​RESPONSIBILITIES:

  • Create high-quality animations performance-optimized for networked, high-end VR.
  • Implement animations into pipeline, engine and product.
  • Create and design elegant character rigs.
  • Integrate character rigs into technology pipeline.

 

REQUIREMENTS:

  • Expert knowledge of Unreal Engine 4.
  • Expertise in modern 3D animation software (Maya, 3ds Max)
  • Strong character animation skills with an ability to key-frame realistic human motion.
  • Deep understanding of technical animation work: rigging, skinning, implementation.
  • Ability to work autonomously in highly iterative and creative environment.

 

EXPERIENCE:

  • 3 – 5 Years professional game animation experience
  • VR development experience
  • 2 Shipped AAA products
  • 1 Shipped VR product (negotiable)

Senior Network Programmer

​RESPONSIBILITIES:

  • Design, develop and deploy highly optimized networking features
  • Design and implement networking solutions focused on bandwidth and latency
  • Ensure features are integrated cleany with existing features and platform infrastructure
  • Drive network architecture and technology to deliver world-class networked experience

expand / collapse

JOB TYPE:

  • Full-time

 

LOCATION:

  • Los Angeles

 

​RESPONSIBILITIES:

  • Design, develop and deploy highly optimized networking features
  • Design and implement networking solutions focused on bandwidth and latency
  • Ensure features are integrated cleany with existing features and platform infrastructure
  • Drive network architecture and technology to deliver world-class networked experience

 

REQUIREMENTS:

  • Expert knowledge of Unreal Engine 4
  • Expert C++ programming skills
  • Proficiency in client-server networking architecture
  • Networking protocol design and implementation
  • Packet bandwidth optimization
  • Experience working with first party online services such as Oculus or Steam

 

EXPERIENCE:

  • Minimum 5 years of C++ programming experience in the games or technology industries
  • 5 Years professional game/technology development experience
  • 2+ Shipped AAA multiplayer products
  • 1 Shipped VR product

Audio Programmer

​RESPONSIBILITIES:

  • Own audio technology pipeline, and toolset for our proprietary audio engine:

    • Code integration
    • Audio management and integration
    • Tool creation
    • Module and plug-in development
  • Develop groundbreaking spatial audio for virtual reality experiences
  • Create, implement and maintain complex and new audio features, code and capabilities
  • Platform-wide audio optimization

expand / collapse

JOB TYPE:

  • Full-time

 

LOCATION:

  • Los Angeles

RESPONSIBILITIES:

  • Own audio technology pipeline, and toolset for our proprietary audio engine:
    • Code integration
    • Audio management and integration
    • Tool creation
    • Module and plug-in development
  • Develop groundbreaking spatial audio for virtual reality experiences
  • Create, implement and maintain complex and new audio features, code and capabilities
  • Platform-wide audio optimization

 

REQUIREMENTS:

  • Deep knowledge of Unreal Engine 4
  • Comfortable working with proprietary technology
  • Proficiency in C++

 

EXPERIENCE:

  • 3 – 5 Years professional game/technology development experience
  • Deep experience in audio/sound design
  • Strong math and C++ object oriented software design skills
  • VR development experience
  • 2 Shipped AAA multiplayer product

Character Artist

​RESPONSIBILITIES:

  • Model, UV, and Texture characters from concept to completion based on provided concept art.
  • Modify existing assets to create variations of the original.
  • Create, modify, and extend attachments that can be used across a variety of characters to provide more variation.
  • Work closely with animators and riggers to deliver believable character movements.

expand / collapse

JOB TYPE:

  • Full-time

 

LOCATION:

  • Los Angeles

 

​RESPONSIBILITIES:

  • Model, UV, and Texture characters from concept to completion based on provided concept art.
  • Modify existing assets to create variations of the original.
  • Create, modify, and extend attachments that can be used across a variety of characters to provide more variation.
  • Work closely with animators and riggers to deliver believable character movements.

 

REQUIREMENTS:

  • Expert knowledge in laying out mesh topography to assist rigging.
  • Intimate knowledge of human anatomy.
  • Knowledge in both hard surface and organic modeling techniques.
  • Expert knowledge of one or more current 3d Modeling/Animation packages (3ds Max, Maya, Etc.)
  • Experience in sculpting using a current software package (Mudbox, ZBrush, etc).
  • Expert knowledge of Unreal Engine 4.
  • Traditional art skills such as drawing, sculpting, painting, a plus.

 

EXPERIENCE:

  • 3 – 5 Years professional game development experience
  • VR development experience
  • 2 Shipped AAA products
  • 1 Shipped VR product

Technical Artist

​RESPONSIBILITIES:

  • Work with artists and engineers to create and implement assets
  • Support artists and engineers in the use of the 3D art pipeline and user-facing engine tools using blutilities and other such tools
  • Provide hands-on support to artists and engineers in regard to asset performance and validation
  • Review creative process and identify opportunities for tool improvements
  • Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency
  • Develop pipelines for iterative asset creation
  • Solve challenging technical issues in the 3D and VFX asset pipeline
  • Evaluate and improve performance on target platforms
  • Collaborate with engineers and testers to diagnose and resolve in-game problems
  • Collaborate with partner studios to share technology and best practices

expand / collapse

JOB TYPE:

  • Full-time

 

LOCATION:

  • Los Angeles

 

​RESPONSIBILITIES:

  • Work with artists and engineers to create and implement assets
  • Support artists and engineers in the use of the 3D art pipeline and user-facing engine tools using blutilities and other such tools
  • Provide hands-on support to artists and engineers in regard to asset performance and validation
  • Review creative process and identify opportunities for tool improvements
  • Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency
  • Develop pipelines for iterative asset creation
  • Solve challenging technical issues in the 3D and VFX asset pipeline
  • Evaluate and improve performance on target platforms
  • Collaborate with engineers and testers to diagnose and resolve in-game problems
  • Collaborate with partner studios to share technology and best practices

 

REQUIREMENTS:

  • Expert knowledge of Unreal Engine 4
  • Expert in current asset authoring tools (Autodesk Maya, 3DS Max, Photoshop, etc.)
  • Experience in a full digital art content creation pipeline (high and low-poly modelling, unwrapping, baking, texturing, level art, PBR workflow)
  • Excellent verbal and written communication skills
  • Good artistic skills (proportion, color, composition)
  • Ability to work with technical documentation

 

EXPERIENCE:

  • 3 – 5 Years professional game development experience
  • VR development experience
  • 2 Shipped AAA products
  • 1 Shipped VR product

Team

LAURENT SCALLIE CEO
Laurent Scallie is deeply passionate about VR and has dedicated his life to this medium since 1992. His accomplishments include founding and running, as CEO, 3 VR companies from Location Based Entertainment (LBE) VR to introducing, developing, and fielding three generations of dismounted infantry military simulation systems to the U.S. Army. He was also a key catalyst behind the creation of Oculus. He was granted 3 patents in VR and has a couple more pending. He designed high-end VR hardware, middleware, software and VR content. He is also contributor to the VR Proto Awards and the Siggraph AR/VR contest.
TIM BAYLOR CFO
Tim is a finance professional with over twenty years of business and finance experience across technology start-ups, financial institutions, real estate and clean energy industries including: First Edison, Seldera, GoPago, Ameresco, Bank of America, Fitch Ratings, G2 Capital Advisors and NRDC’s Center for Market Innovation.
STEPHEN SALTZMAN BUSINESS DEVELOPMENT
Stephen is a business development and strategy expert experienced at creating and growing businesses of all sizes and structuring and negotiating strategic investments. Stephen is the former GM of Intel Capital’s Wifi Division and Managing Director for Intel Capital’s VR, AR, XR, and LBE investments. Additionally, Stephen remains active in the fields of imaging, video, gaming, eSports, displays, batteries, Wi-Fi, WiGig, SoCs, VoIP, smart home, and electric vehicles.
CHRISTIAN ASTILLERO PRODUCTION MANAGER
Christian Astillero has worked at many top game publishers during his career, which includes Activision, Electronic Arts, and Disney. He led a highly motivated development team at Studio Roquovan, an innovative VR/AR game studio in Los Angeles. He is currently focused on implementing the Scrum framework, and building optimized teams. He is a firm believer in a collaborative development environment, which leverages an individual's innate skills throughout the production process.
see the full team
JACK HANLEY LEAD ARCHITECT
Jack is an expert software architect with years of experience shepherding technology startups and products from prototype to public release to market. Jack was instrumental in bringing Alphabet-owned eye-tracking startup Eyefluence to market and in addition to his expert knowledge in deployment, data structures and scalable technologies, Jack is also a trained motion graphics developer and has vast, hands-on experience with Web 2.0 technology stacks.
 
JULIEN BARNOIN PROGRAMMER
Julien is a senior videogame developer with 13 years of multi-faceted interactive entertainment development experience. After 6 with Electronic Arts on the Army of Two, Julien co-founded video game company Minority Media as its Chief Technical Officer and led its technical growth through many product releases into a successful VR focused game company.
 
ALEX ROZGO VR & AR DYNAMICAL SYSTEMS ENGINEER
Alex is an expert at developing interactive dynamical systems for virtual and augmented reality games and simulations. He has developed games for 20 years. Former CTO Beyond Games.
 
DAVID JOHNSON LEAD REALTIME VFX
David has 20 years of computer graphics experience in video games and VFX. David is the founder, CEO and Creative Director of Undertone FX, a studio specializing in real time VFX for video games and VR/AR. Previously David was the Lead Visual Effects Artist at Activision/Blizzard’s Infinity Ward Studio, creator of the Call of Duty Franchise.
 
KEN MAYFIELD LEAD TECHNICAL ARTIST
Ken is a multi-faceted technical and VFX artist with an extensive background in videogames. Ken’s skills and specialties cover 3D modeling, VFX, animation, texturing, game and level design and C++ gameplay programming. Ken most recently spent 4 years as Lead technical Artist at Magic Leap.
 
ASH OAKENFOLD NIAGARA TECHNICAL ARTIST
Ash is a technical artist with an extensive gaming and multi-platform programming background who specializes in UE4 Niagara visual effects and is a prolific Niagara content creator. In addition to his daily duties, Ash is a prolific Niagara content creator and has years of experience in daily technical project administration and is an expert in the fundamentals of setting a team up for success.
 
RODRIGO GALDAMEZ TECHNICAL ARTIST
Rodrigo a technical artist and visual developer who’s startup philosophy and technical talent empowers him to bring our artistic vision to life. Rodrigo has worked as both a 3D and VFX artist generating world-class content for multiple platforms and independent titles and also has a breadth of experience with multiple 3D engines and toolsets.
 
ALEX GOMERSALL TECHNICAL ARTIST
Alex is a UE4 technical artist with an extensive and varied background ranging from TV productions to massive large-scale photogrammetry-based VR deployments. Alex is a trained 3D artist with a specialized focus on optimization, material breakdown and construction. Alex is active and recognized for his work in the realtime graphics community for creating unique digital art.

Advisors

ROB STROMBERG

Founder + Chief Creative Officer, The Virtual Reality Company. 2-Time Academy Award winner for the production design on Avatar.

SÉBASTIEN DEGUY PH.D

Founder and CEO of Allegorithmic, the company behind Substance.

JASON HARDI

Founder and CEO of Muzik.

JOEL LUNENFELD

VP, Global Brand Strategy Twitter, President Muzik.

NOAH HELLER

EP Call of Duty, Hulu.

MONIKA BIELSKYTE

Futurist.

Redpill is your canvas.

The only limit is your imagination.

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