​RESPONSIBILITIES:

  • Setting up UGS to deliver UE4 binaries to artists
  • Setting up a dedicated build machine
  • Make sure P4 is running smoothly and backed up
  • Upgrading UE4 engine source
  • Pre-submit area, to verify it won’t break the build
  • Analytics. Is UE4 editor startup time increasing? There are probably too many hard references in Blueprints.

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Red Pill VR is looking for a Build Engineer to define, implement, and maintain our build pipeline across the entire studio.We’re building a platform for music concerts in VR using Unreal Engine.
We currently use Perforce and Jenkins on AWS with a bit of Powershell and Bash, but we’re open to looking into TeamCity or Gitlab.
 
 
 

​THIS IS WHAT WE’RE LOOKING FOR:

  • Desire to build a CI/CD systems end-to-end
  • Work with everyone on the team to ensure needs are met and processes enforced.

 

​HERE ARE IS A SMALL SAMPLE OF THE TASKS YOU’LL BE WORKING ON:

  • Setting up UGS to deliver UE4 binaries to artists
  • Setting up a dedicated build machine
  • Make sure P4 is running smoothly and backed up
  • Upgrading UE4 engine source
  • Pre-submit area, to verify it won’t break the build
  • Analytics. Is UE4 editor startup time increasing? There are probably too many hard references in Blueprints.

 

WHAT YOU NEED:

  • Experience with UE4
  • Experience with Jenkins, TeamCity, or Gitlab
  • Experience with a programming or scripting langauge (Powershell, bash, python, whatever)
  • Experience with AWS and Linux