​RESPONSIBILITIES:

  • Model, UV, and Texture characters from concept to completion based on provided concept art.
  • Modify existing assets to create variations of the original.
  • Create, modify, and extend attachments that can be used across a variety of characters to provide more variation.
  • Work closely with animators and riggers to deliver believable character movements.

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JOB TYPE:

  • Full-time

 

LOCATION:

  • Los Angeles

 

​RESPONSIBILITIES:

  • Model, UV, and Texture characters from concept to completion based on provided concept art.
  • Modify existing assets to create variations of the original.
  • Create, modify, and extend attachments that can be used across a variety of characters to provide more variation.
  • Work closely with animators and riggers to deliver believable character movements.

 

REQUIREMENTS:

  • Expert knowledge in laying out mesh topography to assist rigging.
  • Intimate knowledge of human anatomy.
  • Knowledge in both hard surface and organic modeling techniques.
  • Expert knowledge of one or more current 3d Modeling/Animation packages (3ds Max, Maya, Etc.)
  • Experience in sculpting using a current software package (Mudbox, ZBrush, etc).
  • Expert knowledge of Unreal Engine 4.
  • Traditional art skills such as drawing, sculpting, painting, a plus.

 

EXPERIENCE:

  • 3 – 5 Years professional game development experience
  • VR development experience
  • 2 Shipped AAA products
  • 1 Shipped VR product