​RESPONSIBILITIES:

  • Work with artists and engineers to create and implement assets
  • Support artists and engineers in the use of the 3D art pipeline and user-facing engine tools using blutilities and other such tools
  • Provide hands-on support to artists and engineers in regard to asset performance and validation
  • Review creative process and identify opportunities for tool improvements
  • Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency
  • Develop pipelines for iterative asset creation
  • Solve challenging technical issues in the 3D and VFX asset pipeline
  • Evaluate and improve performance on target platforms
  • Collaborate with engineers and testers to diagnose and resolve in-game problems
  • Collaborate with partner studios to share technology and best practices

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JOB TYPE:

  • Full-time

 

LOCATION:

  • Los Angeles

 

​RESPONSIBILITIES:

  • Work with artists and engineers to create and implement assets
  • Support artists and engineers in the use of the 3D art pipeline and user-facing engine tools using blutilities and other such tools
  • Provide hands-on support to artists and engineers in regard to asset performance and validation
  • Review creative process and identify opportunities for tool improvements
  • Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency
  • Develop pipelines for iterative asset creation
  • Solve challenging technical issues in the 3D and VFX asset pipeline
  • Evaluate and improve performance on target platforms
  • Collaborate with engineers and testers to diagnose and resolve in-game problems
  • Collaborate with partner studios to share technology and best practices

 

REQUIREMENTS:

  • Expert knowledge of Unreal Engine 4
  • Expert in current asset authoring tools (Autodesk Maya, 3DS Max, Photoshop, etc.)
  • Experience in a full digital art content creation pipeline (high and low-poly modelling, unwrapping, baking, texturing, level art, PBR workflow)
  • Excellent verbal and written communication skills
  • Good artistic skills (proportion, color, composition)
  • Ability to work with technical documentation

 

EXPERIENCE:

  • 3 – 5 Years professional game development experience
  • VR development experience
  • 2 Shipped AAA products
  • 1 Shipped VR product